AI Insights · Timothy · January 2023
Top 5 Third Person Games Performance in Central America Q4 2022
Discover the performance trends of the top 5 third-person games in Central America for Q4 2022, including downloads, revenue, and active user metrics.
In the fourth quarter of 2022, the top 5 third-person games in Central America demonstrated varied performance trends across downloads, revenue, and active user metrics. Here’s a detailed look at how each game fared during this period.
Free Fire by Garena International I saw a strong performance in Q4. Weekly revenue fluctuated, peaking at approximately $783K in the week of December 19. Downloads also showed an upward trend, culminating at 574K in the last week of December. Active users increased steadily, from 16.6M in late September to nearly 22M by the end of December.
Stumble Guys from Scopely experienced a mixed quarter. Weekly revenue peaked at around $132K in early October but generally declined before stabilizing at about $81K in late December. Downloads followed a fluctuating pattern, ending the quarter at 345K. Active users dipped from 2.6M at the beginning of the quarter to a low of 1.7M in late November, then rebounded to 2.3M by year-end.
Subway Surfers by SYBO Games maintained a consistent performance. Weekly revenue remained relatively stable, peaking at $2.6K in mid-October. Downloads increased significantly towards the end of the quarter, reaching 354K in the last week of December. However, active users saw a decline from 20.9M at the start of the quarter to 13.4M by the end of December.
Race Master 3D - Car Racing from SayGames Ltd showed positive growth. Weekly revenue saw a gradual increase, peaking at $834 in the final week of December. Downloads also rose, reaching 224K in the last week of the year. Active users followed a similar trend, increasing from 739K in late September to 970K by the end of December.
Gangster Hero by Zego Studio, despite having no revenue data, showed interesting trends in downloads and active users. Downloads saw a significant drop from 361K in late September to just 36K by the end of December. Active users, however, increased from 562K to 1.9M over the same period, indicating a growing user base despite fewer new downloads.
These insights highlight the dynamic nature of the gaming market in Central America. For more detailed analysis and data, visit Sensor Tower.